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- global gTime, gPlayList, gQuestionList, gcheckQ, n, gQuitB, gFinal, gPauseState, gQ1List, gQ2List, gQ3List, gBuzzState, gWhoA, g1stTimeout, g2ndTimeout, gAnswer, gP1Money, gP2Money, gP3Money, gOldtimer, gHowLong, gPauseB
-
- on mouseEnter me
- set the member of sprite the currentSpriteNum to "PLAY AGAIN-ON ROLLOVER"
- end
-
- on mouseLeave me
- set the member of sprite the currentSpriteNum to "PLAY AGAIN-NORMAL"
- end
-
- on mouseDown me
- set the member of sprite the currentSpriteNum to "PLAY AGAIN-ON MOUSEDOWN"
- end
-
- on mouseUp me
- if rollOver(the clickOn) then
- set the member of sprite the currentSpriteNum to "PLAY AGAIN-NORMAL"
- puppetSound(1, "soft metal")
- repeat with x = 1 to 120
- puppetSprite(x, 0)
- end repeat
- set g1stTimeout to 0
- set g2ndTimeout to 0
- set gBuzzState to 0
- set gcheckQ to 0
- set gWhoA to 0
- set gAnswer to 0
- set gOldtimer to 0
- set gPlayList to []
- put EMPTY into field 161
- set gQuestionList to []
- repeat with x = 14 to 25
- add(gQuestionList, x)
- updateStage()
- end repeat
- set gPauseState to 0
- set gPauseB to 0
- set gQuitB to 0
- set gOK to 0
- set gFinal to 0
- set gQ1List to []
- set gQ2List to []
- set gQ3List to []
- set gP1Money to 0
- set gP2Money to 0
- set gP3Money to 0
- set gHowLong to 0
- put gP1Money into field 200
- put gP2Money into field 201
- put gP3Money into field 202
- repeat with x = 260 to 265
- add(gQ1List, x)
- updateStage()
- end repeat
- repeat with x = 266 to 271
- add(gQ2List, x)
- updateStage()
- end repeat
- repeat with x = 272 to 278
- add(gQ3List, x)
- updateStage()
- end repeat
- updateStage()
- go(1)
- end if
- end
-